Yurian Darkheart is a dwarven historian who frequents social occasions in Asora.
Yurian was born in Yvara, the smallest of the dwarven principalities. He rose to prominence in the courts of the princes with the help of his sage advice, charming wit and his talent for mediation. After finding himself moderately wealthy, he began provide financial support for a great variety of academic works and treatises in Corhyr and the dwarven principalities. Much of this involved negotiating access to the libraries of Ramandu's Rock.
DescriptionEditYurian has a bushy grey beard and walks with a stick. He enjoys luxury and sophisticated conversation, and but is usually content to ramble about history or the beauty of dwarven towns like Yvara and Orvia.
In the CampaignEdit
Yurian spoke to Vantis and Lannus at a masked ball held by Lorenzo Garazzi. He mentioned his interest in using their exploits as a subject for his next book, though Lannus rebuffed him. Yurian has decided to name his work "In the Shadow of Champions". Yurian also helped Silvio Valantos identify the dagger Khratash.
"In the Shadow of Champions"
Chapter One - The Travellers of Tal Dara - Concerning a chance meeting on the path to Tal Dara, the discouraging fate of a lost child, the theft of Akred's adamantine key and burning of his home, an attack by sand elves and the discovery of an enchanted jackal mask, and capture following a shameful defeat at the hands of the vicious marauder Azgar
Chapter Two - The Prisoners of Daln - Concerning the Tasharan occupation of Daln, a gruff but reasonable hobgoblin general, the cruel use of transformation magic on a noble Thranishman, a daring escape from the top window of the Imperial Palace, and the defeat of the wicked otherworlder Kahaeshan
Chapter Three - The Wardens of the Waste - Concerning the surrender of the broken city to the Thranish Empress, a wise and obliging wizard, a deranged but charismatic sand elf shaman, the mystery of an insatiable horse thief, the gruesome unmasking of a cunning rakshasa, and the planning of a great expedition
Chapter Four - The Mysteries of Charn - Concerning an ambush and the murder of Maharion, the deceitful guardian of a ruined city, a variety with dangerous monsters, a petrified Charnish knight, dark passages defended by mummified corpses, an enigmatic sphinx and her perplexing riddles, a climactic battle with a mighty rakshasa lord, and demonstrations of selflessness in the face of great temptation
Chapter Five - The Guardians of the Rock - Concerning the fall of Daln to a savage horde and the flight of the Empress, a tense engagement with dishonourable treasure hunters, a former nemesis finally brought to justice, the merciless and reprehensible slaughter of goatfolk, an unsuccessful assault by giants on Ramandu's Rock, an elusive wizard and his mysterious tower, the restoration of sand elf alliances, and the emergence of a new religious movement
Chapter Six - The Warriors of Arkad - Concerning the Howler invasion of Corhyr, a battle with a gnoll matriarch in the Pit of Screams, a heroic kenku and his murderous adversary, the regrettable burning of a mill full of innocents, the death of the brutal orc warlord Korgul, the disruption of a war council with dark magic, the troubling military applications of necromancy, and the gut-wrenching defeat of Ravana on the walls of Arkad
Chapter Seven - The Phantoms of Shadak - Concerning a masked ball and an engagement announcement, the claiming of Daln by the Provider's Children, the importance of adapting stategies when facing giant purple worms, a cursed Charnish city lost in time, a vengeful forgotten deity, an enchanted spear of great power, and a mysterious black rakshasa