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Khreeshan and Sobek discuss the future

Khreeshan and Sobek discuss their plans

The Lords of Dust were a loose group of jinn and rakshasas who used to spread chaos and destruction in the name of the Lord of the Wastes.

Rakshasa

A rakshasa

History[]

Rakshasas were originally created by the Lord of the Wastes, but the Lords of Dust also included what some Stargazers termed "fallen"  or "corrupted" jinn. The Lords of Dust had no leader other than their deity, but when the rakshasa Khreeshan joined he bullied the others into obeying him. For many years the group had been relatively inactive, their actions calculated to serve their own interests rather than to bring desolation to the world - the name had become nothing more than an empty title. Khreeshan ensured that they once again became an active force.

Description[]

Twisted One

A kenku Waste Precher

The Lords of Dust were served by Waste Preachers, sand elves, goatfolk, and others who worshipped the Desolate One. However their most favoured mortal servants were the Twisted Ones - mortals who had been marked by a powerful rakshasa. The hands of a twisted one were reversed, so as to resemble the hands of their masters.

In the Campaign[]

Lords of Dust who have met their ends at the hands of VantisLannus and Rexxar include Idrajit, Pyreos, Kahaeshan, Sobek, Ahiravan, Ravana, Jastafar, Akshar, Jahazarus and Khreeshan himself. Despite this, the Lords of Dust did succeed in having their minions perform a terrible ritual which allowed the Lord of the Wastes to enter in the Inworld in physical form. Just as the three heroes defeated the Tarrasque (the physical embodiment of the dread deity which had breached the walls of Cliffbreak), Rexxar stabbed it with the dagger Khratash. This action apparently killed all living rakshasas, and effectively ended the Lords of Dust.

Unlocked Statistics Blocks[]

C12 Tiger rakshasa - Medium outworlder12 Abilities12,16,17,13,10,18 Saves+11+11+8 HP93 Initiative+3 AC24(T13,FF21) Speed-30(6) Bite+15(d6+1) and 2 claws +14(d6+1)

Active Powers - claw transfer, darkvision, detect thoughts DC20, Shapeshift, DR15/holy piercing, SR23

Passive Feats - Combat Casting, claw focus, ambidexterity, finesse

Diplomacy+19 Stealth+18 Perception+15 Concentration+22 Spellcraft+16, Knowledge(Outworld)+16 Sense motive+15 Knowledge(wastes)+16

Spells (caster level 12)

1 - x7 Magic missile, chill touch, ray of enfeeblement, shocking grasp, unseen servant

2 - x7 Protection from arrows, glitterdust, invisibility, ghoul touch, scorching ray

3 - x7 Fireball, fly, dispel magic, vampiric touch

4 - x7 Crushing Despair, bestow curse, stoneskin

5 - x5 Hold monster, arc of Lightning

6 - x3 vampiric cursing touch


CR12 Panther Rakshasa - Medium Outworlder10 HP98 Initiative+2 AC23(+2 agility,+9 natural,+2 feats) Speed50(10)

Abilities20,14,20,13,15,17 Saves+12+9+9

SQ Darkvision, DR15/holy piercing, SR23, Detect Thoughts DC18, shapechange

Blade+20/+15(+5 strength,+2 focus,+2 enhancement)

Blade d10+9/19-20/x3 (+7 strength,+2 focus)

Feats - Dodge+2, Cleave, Combat Reflexes, Focus III, Power Attack, Disruptive (deals double damage when making attacks of opportunity), acrobatic leap (once per round as a free action, may leap up to 20 feet, enemy's attack of opportunity must beat acrobatics check, then AC), dark illusions (once per minute as a move action, can summon two dark illusions which are identical to the zakya, but deal half damage and die in one hit, can only have two illusions at once)

Skills: Acrobatics +23(+8 racial), Bluff +20(+4 racial), Climb +18, Intimidate +16, Perception +15, Sense Motive +15, Religion+14, the Wastes+14, Stealth+15

EQUIPMENT - Zakya Katana+3 (worth 30,000 gold)


CR11 Jackal Lord - Medium Outworlder 15

HP82 Initiative+8 Speed60(12) AC25(T13,FF21) Spear+16/+11(1d8+12/×3)

ASQ Change shape, darkvision, immune to petrification and poison, SR23, true sight, curse of the jackal (DC23 1/day), combat reflexes, improved disarm, improved trip, sneak attack +3d6

Saves+7,+13,+15 Abilities22,19,15,16,22,23

Skills-Speech+14, Stealth+15, Clamber+27, Knowledge(arcana)+22, Knowledge(nature)+24, Perception+15, Search+18, Spellcraft+24, Survival+22

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